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Research to support the use of interactive video games:

Bideau, B., Multon, F., Kulpa, R., Fradet, L., & Arnaldi, B. (2004). Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry. Singapore: ACM SIGGRAPH.

Graves, L.E., Ridgers, ND., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104, 617-623.

Graves, L., Stratton, G., Ridgers, N., & Cable, N. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 42(7), 592-594.

Lannigham-Foster, L., Jensen, T.B., Foster, R.C., Redmond, A.B., Walker, B.A., Heinz, D., et al. (2006). Energy expenditure of sedentary screen time compared with activity screen time for children. Pediatrics, 118(6), 1831-1835.

Maddison, R. Mhurchu, C., Jull, A., Jian, Y., Prapavesis, H. & Rodgers, A. (2007). Energy expended playing video console games: An opportunity to increase children's physical activity. Pediatrict Exercise Science, 19, 334-343.

Mellecker, R., & McManus, A. (2008). Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatric and Adolescent Medicine, 162(9), 886-891.

Ni Mhurchu, C., Maddison, R., Jiang, Y. Jull, A. Prapavessis, H. & Rodgers, A. (2008). Coach potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. International Journal of Behavioral Nutrition and Physical Activity 1-5.

Tan, B., Aziz, A.R., Chua, K., & Teh, K.C. (2002). Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23, I25-I29.

Trout, J. & Christie, B. (2007). Interactive video games in physical education. JOPERD, 78(5), 29-34, 45.

Unnithan, V.B., Houser, W. & Fernhall, B. (2005). Evaluation of the energy cost of playing advance simulation video games in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 26, 1-11.

Warburton, D.E.R., Bredin, S.S.D., Horita, L.T.L., Zbogar, D., Esch, B.T.A., & Rhodes, R.E. (2007). The health benefits of interactive video game exercise. Applied Physiology, Nutrition, & Metabolism, 32, 655-663.

Yang, S.P. & Graham, G.H. (2006) Exergames: Being physically active while playing video games. EKIBOLOS (Biannual bulletin of the Hellenic Academic of Physical Education), 4, 5-6.



  • Model: BF


This product was added to our catalog on Wednesday 01 July, 2009.


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